How to Solve Hue Games Crash After Launching

Problem: after stating the game Hue, music can be heard, but the screen stays blank (black colour). Then the game crashes. Log file shows:-

 

D3D shader create error for vertex shader [0x887a0005]
D3D shader create error for pixel shader [0x887a0005]
WARNING: Shader Unsupported: ‘Custom/CutoutShader’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Custom/CutoutShader’ – Setting to default shader.
d3d11: failed to create 2D texture id=94 w=128 h=256 mips=1 d3dfmt=77 [887a0005]
d3d11: failed to create 2D texture view id=94 [80070057]

D3D shader create error for vertex shader [0x887a0005]
D3D shader create error for pixel shader [0x887a0005]
WARNING: Shader Unsupported: ‘Custom/Unlit Single Color’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Custom/Unlit Single Color’ – Setting to default shader.
d3d11: failed to create 2D texture id=104 w=128 h=128 mips=8 d3dfmt=77 [887a0005]
d3d11: failed to create 2D texture view id=104 [80070057]
D3D shader create error for vertex shader [0x887a0005]
D3D shader create error for pixel shader [0x887a0005]
WARNING: Shader Unsupported: ‘Unlit/Transparent’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Unlit/Transparent’ – Setting to default shader.
d3d11: failed to create 2D texture id=106 w=204 h=343 mips=1 d3dfmt=28 [887a0005]
d3d11: failed to create 2D texture view id=106 [80070057]

d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
d3d11: failed to create 2D texture id=562 w=40 h=91 mips=1 d3dfmt=28 [887a0005]
d3d11: failed to create 2D texture view id=562 [80070057]
D3D shader create error for vertex shader [0x887a0005]
D3D shader create error for pixel shader [0x887a0005]
WARNING: Shader Unsupported: ‘Mobile/Particles/Alpha Blended’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Mobile/Particles/Alpha Blended’ – Setting to default shader.
d3d11: failed to create 2D texture id=564 w=2048 h=2048 mips=1 d3dfmt=77 [887a0005]
d3d11: failed to create 2D texture view id=564 [80070057]
d3d11: failed to create 2D texture id=566 w=2048 h=2048 mips=1 d3dfmt=77 [887a0005]
d3d11: failed to create 2D texture view id=566 [80070057]
UnloadTime: 2.002275 ms

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 21250.
Total: 28.089157 ms (FindLiveObjects: 0.868564 ms CreateObjectMapping: 0.596149 ms MarkObjects: 26.562433 ms DeleteObjects: 0.061582 ms)

d3d11: failed to create vertex buffer of size 12240 [0x887A0005]
d3d11: failed to create index buffer of size 612 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 5280 [0x887A0005]
d3d11: failed to create index buffer of size 264 [0x887A0005]
d3d11: attempt to lock null vertex buffer
d3d11: attempt to lock null index buffer
d3d11: failed to create vertex buffer of size 4194304 [0x887A0005]
d3d11: failed to create vertex buffer of size 4194304 [0x887A0005]
Crash!!!

Solution: run the game using “Integrated graphics” instead of “NVIDA” by setting it in NVIDIA Control Panel -> Manage 3D Settings.